
"The Hypercubes" (2014) is an analog modular system in which instead of patching cables you use the physical modules snapped together to route the signal in and out of each cube, thus creating sounds. It's a tool to work with electronic music in a physical way, since each one of the modules is a different tangible object. It's also self-sufficient regarding the sound material it uses: electricity goes in and sound goes out. No MIDI, samples nor arduino. The connections between each cube are pure electronic signals transferring through pins, with magnets to hold them together. As in any electronic (or acoustic) instrument, the sonic possibilities are divided in generators, modifiers and controllers. Each one of these groups include several different cubes.
Generators: simple wave oscillators (Sin, Sq, Tri and Saw) + White/Pink noise sources
Modifiers: Filters, distortion, EQ, Delay...
Controllers: Envelopes, Arpeggiator, Sequencer, Pan controller...
You can add more and more cubes depending on the complexity of the sound you want to (re)create, moreover, due to the special inner circuits configuration, mostly all cubes can be connected in more that one spot in the final circuit, so you can relocate them in a variety of ways.
Each cube can be controlled with knobs, switches, buttons or touch plates located in the top. Some have just one parameter to modify (as in a Saw generator, the frequency) but others much more (as in a filter, the Q, resonance, bandwidth...). For the sequencer or arpeggiator circuits, each one of the steps (which are independent cubes) can be attached or detached for the notes to be on/off, adjusting the frequency with each respective knob.
The circuits are breadboarded for the player to change every other component on the fly as his sound needs, so being able to "edit" the circuits as much as he wants.